Reflecting on the process of making Project 2, I discovered I had taken a difficult journey, perhaps needlessly, but learned an enormous amount while doing so. For Project 1, I was fixated on news media as my subject of artistic material and created a web-based project, which drove me toward creating something new away from computer screens and back to a more analog artistic process--specifically the idea of working with drawing and painting on paper. And the subject that I found myself interested in for Project 2 was a specific person rather than a system, network, or philosophy. I thought this would be therapeutic in a way, to allow me to study one human subject under a microscope and dig deep at a slower pace, instead of feeling like I had to keep up with something moving at a much faster speed or situate myself within a complex body of academic and theoretical research. I conceptualized the project around a character, and started by writing a character sketch--trying to pin down d
Project 2 - Completed Proposal Title: The Bennie Bucker Abstract: A study on the Bennie Bucker—a fictional character who exemplifies the signifiers of millennial success within the framework of Corporate America. The final project is displayed visually through three physical mixed-media pieces, two videos, and one short story. Proposal: Bennie Bucker is a character I am developing through my artistic practice. Drawing inspiration from personal relationships, work experiences, and trends in contemporary culture, I will present visual imagery and textual materials crafted around aspects of the Bennie’s existence. Bennie Bucker is a young data intelligence analyst at ClickIT, a fast-growing, well-funded advertising technology company in the city. He is in the millennial age range (25-35), his job title is a Data Intelligence Analyst, and he spends his days at work analyzing customer data through targeted advertising technologies and present his findings to executives, which